﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

namespace GameObjects
{
    public class Player : Character
    {
        /// <summary>
        /// Оружие. (Можно попробовать как обёртку для Character (Паттерны... круто...))
        /// </summary>
        public Weapon Weapon
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
        
        public Player(IMovable moveBehavior)
        {
            this.moveBehavior = moveBehavior;
        }

        public override void Fight(Character target)
        {
            Weapon.Strike(this, target);
        }
    }
}
